Final Project Link:
https://drive.google.com/open?id=17nAOoFB7XVJyBt7-r5JilNIzVMdb1hRH
I also created sprite sheets, and backgrounds:
https://drive.google.com/open?id=1S3D50vDWtDmYU4NR7jnAhh7IC2ZdsaQL
https://drive.google.com/open?id=1S76GDV6wzo5-a39XSF7NhDShBKGI6Aov
https://drive.google.com/open?id=1trOTboHAFYgFNs9T1S30HqsmyZJqGwCT
How to play:
By clicking the mouse you can shoot the enemies.
The arrows on the right side of the keyboard
or the buttons (a for left) and (d for right) ( I made two options, to make it easier to control):
allow you to walk and the space bar makes you jump
If you collide into an enemy the game will restart from the current room.
The goal was to shoot the enemies and once all of them were down, the player would win. However I wasn't able to make the code work, I tried many different methods and looked up tutorials on the internet, but nothing fixed the problem. One of the codes I attempted to write was:
if instance_create (x,y, obj_enemyD)
{
score = score + 1
}
if score = 6;
{
game_end();
draw text (x/2, y/2, "Game Win!")
}
https://drive.google.com/open?id=17nAOoFB7XVJyBt7-r5JilNIzVMdb1hRH
I also created sprite sheets, and backgrounds:
https://drive.google.com/open?id=1S3D50vDWtDmYU4NR7jnAhh7IC2ZdsaQL
https://drive.google.com/open?id=1S76GDV6wzo5-a39XSF7NhDShBKGI6Aov
https://drive.google.com/open?id=1trOTboHAFYgFNs9T1S30HqsmyZJqGwCT
How to play:
By clicking the mouse you can shoot the enemies.
The arrows on the right side of the keyboard
or the buttons (a for left) and (d for right) ( I made two options, to make it easier to control):
allow you to walk and the space bar makes you jump
If you collide into an enemy the game will restart from the current room.
The goal was to shoot the enemies and once all of them were down, the player would win. However I wasn't able to make the code work, I tried many different methods and looked up tutorials on the internet, but nothing fixed the problem. One of the codes I attempted to write was:
if instance_create (x,y, obj_enemyD)
{
score = score + 1
}
if score = 6;
{
game_end();
draw text (x/2, y/2, "Game Win!")
}
Video series I followed:
https://www.youtube.com/watch?v=izNXbMdu348&t=419s
Most of the other tutorials I used were on pixel design, sprite sheet creations and animation:
https://www.youtube.com/watch?v=o_IWUxd1ps4&t=63s
https://www.youtube.com/watch?v=5ZlEHglOVws&t=219s
https://www.youtube.com/watch?v=8x1dh3TDnss&t=8s
https://www.youtube.com/watch?v=GECdvBzkaCs
https://www.youtube.com/watch?v=0boZofzJfME
Transitions:
https://www.youtube.com/watch?v=ySpWZfcwwSQ
This specific tutorial was for cutscenes and animation:
https://www.youtube.com/watch?v=fdqGrX1w1z4
There are many parts of the game where I applied my own ideas, especially the graphics.
I think my project proposal was more complicated than I had expected and would've taken a couple more classes to finish, and I was unable to fully finish it.
But I put a lot of effort into the game and graphics, there were drawings and cut scenes that I had finished but was unable to put into my game, such as the title, where I had made a series of drawings and animations to tell the story of the game. But there were other parts of the game which was able to incorporate into my game.
I drew all of the images, sprites, animations and backgrounds, also created the storyline (which I didn't have time to place into the final product, but is present in the sprite and object tabs), and wrote some code by myself, such as adding music, player's life, and having the game restart once the player collided with enemies.
Since I wasn't able to completely finish the game, I hope you are able to mark my game focusing more on the graphics and process, instead of the gameplay and the final product.
20 -graphics and art
10- coding
10- debugging and efforts
During my project creation I used reference images, these are some of them:
https://www.youtube.com/watch?v=0boZofzJfME
Transitions:
https://www.youtube.com/watch?v=ySpWZfcwwSQ
This specific tutorial was for cutscenes and animation:
https://www.youtube.com/watch?v=fdqGrX1w1z4
There are many parts of the game where I applied my own ideas, especially the graphics.
I think my project proposal was more complicated than I had expected and would've taken a couple more classes to finish, and I was unable to fully finish it.
But I put a lot of effort into the game and graphics, there were drawings and cut scenes that I had finished but was unable to put into my game, such as the title, where I had made a series of drawings and animations to tell the story of the game. But there were other parts of the game which was able to incorporate into my game.
I drew all of the images, sprites, animations and backgrounds, also created the storyline (which I didn't have time to place into the final product, but is present in the sprite and object tabs), and wrote some code by myself, such as adding music, player's life, and having the game restart once the player collided with enemies.
Since I wasn't able to completely finish the game, I hope you are able to mark my game focusing more on the graphics and process, instead of the gameplay and the final product.
20 -graphics and art
10- coding
10- debugging and efforts
During my project creation I used reference images, these are some of them:
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