Codes
Cycle (pacman):Star power-up:
Kodu (ghosts):
Gameplay:
- How close is your game to the original? What is different? What is the same?
- What extra or creative details did you change or add to your version of the game? Why did you create these changes?
- What difficulties did you have? How did you fix this?
- What feedback did your beta testers have for you and how did you implement their suggestions?
- What would you improve with your game? What would be the next steps with your game?
I tried to make my game very similar to the original, however I wasn't able to make the power-pills give cycle (pacman) the ability to eat the ghosts.
The maze is different than the original, but I don't think that this was an actual difference, since even the original game has various different mazes depending on the level, the colour scheme, objectives of both pacman and the ghosts, and the red pills (red apples) are also the same.
What is different, is the green power-pills (green apples), and the stars. The power-pills, give you increased speed, while the stars, give you 10 points, which helps you complete the game faster.
2.
As mentioned in the last answer, I added two stars, changed the function of the power-pills and the layout of the maze.
3.
I wasn't able to have pacman revive, each time a ghost bumped into him, he would only disappear and not reset, I tried various different ways to fix this issue, and even asked Mr.Chen for help, but I was not able to fix this, so in my game, when pacman bumps into a ghost, he doesn't reset, but instead a blue point is added, and if the points reach three, the game ends.
I also had difficulty with the power-pills, but I was not able to figure how to create a code similar to pacman's, so in the end, I changed their power, and made them give speed instead of the ability to eat ghosts.
4. My beta testers didn't have any suggestions, however before the actual beta test, Mr. Chen had given suggestions as to what powers the green apples could give, I ended implementing the idea of giving extra speed when you bumped into a powerpill.
5.
If I were able to, I would like to make the power-pills give the same power as the original game, I would try to create different levels, with more difficult elaborate mazes, and perhaps in other levels give players different types of power-ups.
No comments:
Post a Comment